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Mostrando entradas de marzo, 2021

Lesson 11: Personal Protection and Data Protection

  In this lesson we are going to talk about important tips and information that we need to know when using our computer: Nowadays we use our devices for everything, and they contain a lot of private information that we need to protect against possible cyber attacks. Therefore there are som recommendations that we should consider: - Keep our devices updated. - Use safe passwords (there are websites where you can check how good your password is). - Clean regularly your devices from cookie information. - Try to hide your wifi so that only those who know its name can have access to it. - Beware of spam emails that you may receive and always check the information and the source, to make sure that nobody is trying to trick you.  In addition, because of the importance of technologies nowadays, we also spend a lot of time in front of our computers. This is why there are some recommendations that we should consider: - Maintain a proper posture. - Make sure all elements from your environment hav

Lesson 9. Develop of digital contents: GIMP

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 17.03.21 THEORICAL PART In this lesson we will learn how to use digital technology in an innovative and creative way for our teaching.  Multimedia it is made up of text, images, graphics, videos, animations, sounds and / or any other media that can be processed digitally, using a computer system as support, through which these elements are presented. To correctly use multimedia we need to learn to distinguish between the different types of media available. We have the digital multimedia (Text, Images, Graphics, Videos, Animations, Sounds) and the Interactive multimedia (User, Interaction, Examples: test, social networks, etc). At the same time, digital images can be classified into two types: Pixel-based: Each pixel is assigned a color. The image quality is linked to the resolution (number of information points per inch that are captured from the image), so the higher the resolution the better the image quality will be. Vector images: Originating from shapes (bézier curves, polygons,

Lesson 8: Netiquette

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12. 03. 21 THEORICAL PART: During this lesson we learnt what the topic Netiquette  ( internet etiquette ) is as it is understood as a code of good behavior on Internet: email, social media, online chats (Instant Messenger Services), forums, website or news sites comments, etc.  There are two fundamental milestones in the history of style rules:   The document RFC 1855 ( Request for Comments 1855 ) of 1995. This document was the first reference regarding rules of etiquette for the Internet.  NETiquette , by Virginia Shea 1994. In 1994, Virginia Shea published this work, which has become one of the classics of / on the Internet. It has 10 general rules which are: Rule 1: Never forget that the person reading the message is indeed human with feelings that can be hurt.  Rule 2: Adhere to the same standards of online behavior that you follow in real life. Rule 3: Writing everything in capital letters is considered as shouting and also makes reading difficult. Rule 4: Respect other people

Lesson 7: Collaboration by digital channels

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  10. 03. 21 THEORICAL PART: During this lesson I have learnt about Collabration by digital channels . Then, the first that we need to understand is what digital collaboration suppose as the use of digital tools with the aim of collaborate where Internet let high number of people to communicate in between them and to share contents and to work in the same way to get a shared goal. Moreover, the concept “online collaboration” is directly related to “digital collaboration”, whose meaning is similar, but the field of application that is only and exclusively the Internet. On the other hand, tools for digital collaboration, although they all need an Internet connection some are based on software that we install on our computer or laptop and as apps on our mobile or tablet. Others directly are a cloud service and we can from web browser to use them, sometimes we are asked to install some small package or plug-in to our browser. Most of collaborative applications let to choose the type of ac

Lesson 6: Civic participation

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 05/03/2021 THEORICAL PART: This lesson is about Civic participation where it is understood as it seeks to involve citizens actively in decision making, planning and public matters management that affect their lives. Where administrations have developed many initiatives in the last years to encourage citizens to planning and execute public politics. Some examples are the Participatory Budgeting, the Referendum, the Civic queries and the Child plenary session: Participatory Budgeting: allow cities and towns to educate , engage , and empower their citizens along with strengthening their governance. Referendum: The decision making responsibility is transferred to the citizens, who will be in charge of decide, by voting and majority, which proposal will be carried out and which ones don't. Civic queries : It consist on knowing the citizens opinions throw series of well -defined questions dealing with future public actions or assessment regarding the action of the authorities.  Child

Lesson 5: Sharing information and digital contents

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 03/03/2021 📃THEORICAL PART: 📌In this lesson we have learnt about Sharing informations and digital contents as the use of visual contents is important in every communication plan.  Its importance it is gaining force in the educational organizations. In this point we need to talk about Sharing content as there are different ways: E-mail, Social Networks and Specific content ruation tools. After this intorduction, we saw what an Open Educational Resources (OER) are: teaching, learning and research materials in any medium – digital or otherwise – that reside in the public domain or have been released under an open license that permits no-cost access, use, adaptation and redistribution by others with no or limited restrictions. For creating an OER:   1.Create one resource 2.Give a open license 3.Publish or/and share online. The 5 Rs of Open, users should be able to: Reuse – use content from others (ex. in a class, on a website, in a video, in a presentation, in a group work, …)  Revise