Lesson 11: Personal Protection and Data Protection

  In this lesson we are going to talk about important tips and information that we need to know when using our computer: Nowadays we use our devices for everything, and they contain a lot of private information that we need to protect against possible cyber attacks. Therefore there are som recommendations that we should consider: - Keep our devices updated. - Use safe passwords (there are websites where you can check how good your password is). - Clean regularly your devices from cookie information. - Try to hide your wifi so that only those who know its name can have access to it. - Beware of spam emails that you may receive and always check the information and the source, to make sure that nobody is trying to trick you.  In addition, because of the importance of technologies nowadays, we also spend a lot of time in front of our computers. This is why there are some recommendations that we should consider: - Maintain a proper posture. - Make sure all elements from your environment hav

Lesson 10. Programming: CONCEPTS, VARIABLE, INPUT/OUTPUT


16.04.21

We are going to start to learn programming. We need to teach metaphors to make kids understand programming. In this case they used cooking. For example, they say the memory is like the pantry of the computer. The measuring cup is the variable. Following a recipe is like programming.
First, we are checking out a software created by a Spanish student that will help children to learn programming concepts: Primary Code.

Kids in primary can learn three basic concepts: 1) Inputs and outputs 2) Conditionals 3) Loops

As this first introduction is about inputs and outputs we will focus in these concepts: Input is anything you put into the computer like the mouse or the keyboard. Output are the things that come out of the computer like the screen or a printer. It will tell them how to write instructions on the screen. A variable is like a little box you put things into. The things you put into the variable will appear on the screen. Input is harder to understand, according to the teacher, but you introduce it into the variable and it shows in the screen.

Output

The idea is to introduce a concept in order for the output to work and to show us a message. In the case of this programme, we should introduce whatever we want to be shown using "( )". In this way, we will be using variables,which are little boxes in which you can keep things from your computer and, for instance, My name is a variable. In this case, inside the variable we can have different names, and we can change the variables as well.


 
Imput

The imput is more difficult than the the output. In this case the message is stored in a variable, because it is not shown in the screen directly, but it is written from the keyboard. 
 
 
Scratch
 
Now we will learn to do input and output using scratch: scratch uses puzzle-like blocks to program, making it much more attractive to students.

In this case we have different tabs, such as code, costumes or sounds, green flag for having a preview of our programme, the red button for stopping it, and we also have like a second screen in the right part in order to see our output.

The application works by draging and droping the items from the left. We can also create variables, hide them, change them, etc. However, everything that we need to know is written in the application.

If we want to add more characters, we only have to upload the picture or choose from the library that they provide us. For establishing a dialogue between them all, we only need to click on control and drag and drop the one called "wait x seconds". 
 

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